- Поддерживаемые игры
- CS: GO
- Автор
- qubka
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- Требования
SourceMod: Half-Life 2 Scripting
SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language.www.sourcemod.net
- Переменные
- PHP:
// ================================================================================== // // ZOMBIE PLAGUE // Main configuration // // ================================================================================== // * Each uncommented line will be initialize a convar object during 'OnPluginStart'. // ================================================================================== // Defaults: // ---------------------------------------------------------------------------------- // < Basic > // ---------- zp_gamemode "30" // Time before any game mode starts in seconds [0-disabled] zp_database "1" // Enable auto saving of players data in the database [0-off // 1-always // 2-map] zp_antistick "1" // Enable auto unstick players when stuck within each others' collision hull [0-no // 1-yes] zp_hitgroup "1" // Enable hitgroups module, disabling this will disable hitgroup-related features [0-no // 1-yes] (Hitgroup knockback multipliers, hitgroup damage control) zp_knockback "1" // Enable push-knocknack system, disabling this will enable stamina-based slowdown features [0-no // 1-yes] (Knockback/slowdown for the players) zp_costume "1" // Enable costumes module, disabling this will disable costumes-related features [0-no // 1-yes] (Hats/costumes on the players) zp_menu_button "autobuy" // Bind of the button for the menu open. Look here: https://www.reddit.com/r/GlobalOffensive/comments/36cjph/default_binds/ zp_skill_button "rebuy" // Bind of the button for the skill usage. Look here: https://www.reddit.com/r/GlobalOffensive/comments/36cjph/default_binds/ zp_light_button "+lookatweapon" // Bind of the button for the flashlight trigger. Look here: https://www.reddit.com/r/GlobalOffensive/comments/36cjph/default_binds/ zp_buy_button "1" // Enable hook of buymenu button "B" for the weapon menu [0-no // 1-yes] zp_human_menu "0" // Enable human class menu on a humanize with instant class change for 10 seconds [0-no // 1-yes] zp_zombie_menu "0" // Enable zombie class menu on an infection with instant class change for 10 seconds [0-no // 1-yes] // ---------- // < Logs > // ---------- zp_log "1" // Enable logging of events in the plugin. Fatal errors are always logged [0-no // 1-yes] zp_log_module_filter "0" // Enable module filtering. Only events from listed modules will be logged [0-no // 1-yes] zp_log_ignore_console "1" // Don't log events triggered by console commands that are executed by the console itself, like commands in configs [0-no // 1-yes] zp_log_error_override "1" // Always log error messages no matter what logging flags or modules filters that are enabled [0-no // 1-yes] zp_log_print_chat "0" // Print log events to public chat in addition to the log file [0-no // 1-yes] // ---------- // < Jump Boost > // ---------- zp_jumpboost "1" // Enable jump boost [0-no // 1-yes] zp_jumpboost_multiplier "1.1" // Multiplier with power of jump [1.0 = normal jump // 2.0 = double jump] zp_jumpboost_max "300.0" // Maximum speed, which allow to increse jump // ---------- // < Level System > // ---------- zp_level_system "1" // Enable level system [0-no // 1-yes] // ---------- zp_level_health_ratio "10.0" // Health multiplier for each level [health += health_ratio*level] zp_level_speed_ratio "0.01" // Speed multiplier for each level [speed += speed_ratio*level] zp_level_gravity_ratio "0.01" // Gravity multiplier for each level [gravity += gravity_ratio*level] zp_level_damage_ratio "0.1" // Damage multiplier for each level [damage *= damage_ratio*level+1.0] // ---------- zp_level_hud "1" // Enable level hud [0-no // 1-yes] zp_level_hud_zombie_R "255" // Color of zombie hud (Red) zp_level_hud_zombie_G "0" // Color of zombie hud (Green) zp_level_hud_zombie_B "0" // Color of zombie hud (Blue) zp_level_hud_zombie_A "255" // Alpha of zombie hud zp_level_hud_human_R "0" // Color of human hud (Red) zp_level_hud_human_G "255" // Color of human hud (Green) zp_level_hud_human_B "0" // Color of human hud (Blue) zp_level_hud_human_A "255" // Alpha of human hud zp_level_hud_spectator_R "255" // Color of spectator hud (Red) zp_level_hud_spectator_G "255" // Color of spectator hud (Green) zp_level_hud_spectator_B "255" // Color of spectator hud (Blue) zp_level_hud_spectator_A "255" // Alpha of spectator hud zp_level_hud_X "0.02" // x coordinate, from 0 to 1. -1.0 is the center zp_level_hud_Y "0.885" // y coordinate, from 0 to 1. -1.0 is the center // ---------- // < Account > // ---------- zp_account_money "1" // Enable money hud [0-off // 1-classic // 2-custom] zp_account_connect "50" // The money amount on the first connection zp_account_bet "50" // The donate amount (also staring amount) zp_account_commision "0.2" // Starting commision in % zp_account_decrease "0.005" // Commision decrease in % (each increasing of bet) zp_account_hud_R "255" // Color of custom money hud (Red) zp_account_hud_G "255" // Color of custom money hud (Green) zp_account_hud_B "255" // Color of custom money hud (Blue) zp_account_hud_A "255" // Alpha of custom money hud zp_account_hud_X "0.02" // x coordinate, from 0 to 1. -1.0 is the center zp_account_hud_Y "0.01" // y coordinate, from 0 to 1. -1.0 is the center // ---------- // < Visual Effects > // ---------- zp_veffects_shake "1" // Screen shake for infected player [0-no // 1-yes] zp_veffects_shake_amp "15.0" // Amplitude of shaking effect zp_veffects_shake_frequency "1.0" // Frequency of shaking effect zp_veffects_shake_duration "4.0" // Duration of shaking effect // ---------- zp_veffects_fade "1" // Screen fade for restoring health player [0-no // 1-yes] zp_veffects_fade_time "0.6" // Holding time of fade effect zp_veffects_fade_duration "0.2" // Duration of fade effect // ---------- zp_veffects_health "1" // Showing health sprite for an attacker player [0-no // 1-yes] zp_veffects_health_sprite "animated/hpbar5s.vmt" // The health sprite path (This material files/textures will be automatically precache) zp_veffects_health_scale "1.0" // Scale multiplier of the sprite zp_veffects_health_var "$frame" // Sets the chosen material parameter to the specified value zp_veffects_health_frames "21.0" // Total amount of frames in the sprite zp_veffects_health_duration "5.0" // Duration of sprite showing zp_veffects_health_height "80.0" // Vector height from the origin // ---------- // < Partical Effects > // ---------- zp_veffects_infect "1" // Partical effect on infect [0-no // 1-yes] // ---------- zp_veffects_humanize "1" // Partical effect on humanize [0-no // 1-yes] // ---------- zp_veffects_respawn "1" // Partical effect on re-spawn [0-no // 1-yes] zp_veffects_respawn_name "spiral_spiral_akskkk" // Name of partical effect (Not a path, each '.pcf' have a name inside) For standart particles. Look here: https://developer.valvesoftware.com/wiki/List_of_CS_GO_Particles zp_veffects_respawn_attachment "" // Attachment of re-spawn effect [""-client position // "eholster"-model attachment name] zp_veffects_respawn_duration "1.0" // Duration of re-spawn effect // ---------- zp_veffects_heal "1" // Partical effect on healing [0-no // 1-yes] zp_veffects_heal_name "heal_ss" // Name of partical effect (Not a path, each '.pcf' have a name inside) For standart particles. Look here: https://developer.valvesoftware.com/wiki/List_of_CS_GO_Particles zp_veffects_heal_attachment "" // Attachment of healing effect [""-client position // "eholster"-model attachment name] zp_veffects_heal_duration "1.0" // Duration of healing effect // ---------- zp_veffects_leap "1" // Partical effect on leap-jump [0-no // 1-yes] zp_veffects_leap_name "block_trail_xzaa" // Name of partical effect (Not a path, each '.pcf' have a name inside) For standart particles. Look here: https://developer.valvesoftware.com/wiki/List_of_CS_GO_Particles zp_veffects_leap_attachment "" // Attachment of leap-jump effect [""-client position // "eholster"-model attachment name] zp_veffects_leap_duration "1.5" // Duration of leap-jump effect // ---------- // < Sky > // ---------- zp_veffects_lightstyle "1" // Change lightstyle (brightness) of the map [0-no // 1-yes] zp_veffects_lightstyle_value "b" // Lightstyle value ['b' = Darkest | 'z' = Brightest] // ---------- zp_veffects_sky "1" // Change map skybox [0-no // 1-yes] zp_veffects_sky_path "jungle" // Skybox name. Look here: https://developer.valvesoftware.com/wiki/Sky_List zp_veffects_sun_disable "1" // Disable sun rendering on map [0-no // 1-yes] // ---------- // < Fog > // ---------- zp_veffects_fog "1" // Enable fog rendering on the map [0-no // 1-yes] zp_veffects_fog_color "200 200 200" // Primary and secondary color of the fog zp_veffects_fog_density "0.2" // Density (thickness) of the fog zp_veffects_fog_startdist "300" // Distance from player to start rendering foremost fog zp_veffects_fog_enddist "1200" // Distance from player to stop rendering fog zp_veffects_fog_farz "4000" // Vertical clipping plane. Look here: https://developer.valvesoftware.com/wiki/Env_fog_controller // ---------- // < Ragdoll (Bodies) > // ---------- zp_veffects_ragdoll_remove "0" // Remove players' ragdolls from the game after a delay [0-no // 1-yes] zp_veffects_ragdoll_dissolve "-1" // The ragdoll removal effect. [-2 = effectless removal // -1 = random effect // 0 = energy dissolve // 1 = heavy electrical dissolve // 2 = light electrical dissolve // 3 = core dissolve] zp_veffects_ragdoll_delay "0.5" // Time to wait before removing the ragdoll // ---------- // < Sound Effects > // ---------- zp_seffects_level "75" // Index of the sound level for the modification. Look here: // SNDLEVEL_NONE = 0 < None > // SNDLEVEL_RUSTLE = 20 < Rustling leaves > // SNDLEVEL_WHISPER = 25 < Whispering > // SNDLEVEL_LIBRARY = 30 < In a library > // SNDLEVEL_FRIDGE = 45 < Refrigerator > // SNDLEVEL_HOME = 50 < Average home (3.9 attn) > // SNDLEVEL_CONVO = 60 < Normal conversation (2.0 attn) > // SNDLEVEL_DRYER = 60 < Clothes dryer > // SNDLEVEL_DISHWASHER = 65 < Dishwasher/washing machine (1.5 attn) > // SNDLEVEL_CAR = 70 < Car or vacuum cleaner (1.0 attn) > // SNDLEVEL_NORMAL = 75 < Normal sound level > // SNDLEVEL_TRAFFIC = 75 < Busy traffic (0.8 attn) > // SNDLEVEL_MINIBIKE = 80 < Mini-bike, alarm clock (0.7 attn) > // SNDLEVEL_SCREAMING = 90 < Screaming child (0.5 attn) > // SNDLEVEL_TRAIN = 100 < Subway train, pneumatic drill (0.4 attn) > // SNDLEVEL_HELICOPTER = 105 < Helicopter > // SNDLEVEL_SNOWMOBILE = 110 < Snow mobile > // SNDLEVEL_AIRCRAFT = 120 < Auto horn, aircraft > // SNDLEVEL_RAIDSIREN = 130 < Air raid siren > // SNDLEVEL_GUNFIRE = 140 < Gunshot, jet engine (0.27 attn) > // SNDLEVEL_ROCKET = 180 < Rocket launching (0.2 attn) > // ---------- zp_seffects_voice "1" // Manipulating of sv_alltalk to obey zombie/human teams instead of t/ct [0-no // 1-yes] zp_seffects_voice_zombies_mute "0" // Only allow humans to communicate, block verbal zombie communication [0-no // 1-yes] // ---------- zp_seffects_infect "1" // Emit a infect sound when a human become zombie [0-no // 1-yes] zp_seffects_moan "30.0" // Time between emission of a moan sound from a zombie zp_seffects_groan "5" // The probability that a groan sound will be emitted from a zombie when shot/burn. [100 = 1% chance // 50 = 2% chance // 1 = 100% chance] zp_seffects_burn "1" // Emit a burn sound when a zombie on fire [0-no // 1-yes] zp_seffects_death "1" // Emit a death sound when a zombie dies [0-no // 1-yes] zp_seffects_footsteps "1" // Emit a footstep sound when a zombie walks [0-no // 1-yes] zp_seffects_claws "1" // Emit a claw sound when a zombie attacks [0-no // 1-yes] // ---------- zp_seffects_player_flashlight "FLASH_LIGHT_SOUNDS" // The key block for player flashlight sounds zp_seffects_player_nvgs "NIGHT_VISION_SOUNDS" // The key block for player nightvision sounds zp_seffects_player_ammunition "AMMUNITION_BUY_SOUNDS" // The key block for player ammunition sounds zp_seffects_player_level "LEVEL_UP_SOUNDS" // The key block for player levelup sounds // ---------- zp_seffects_round_start "ROUND_START_SOUNDS" // The key block for round start sounds zp_seffects_round_count "ROUND_COUNTER_SOUNDS" // The key block for round counter sounds zp_seffects_round_blast "GAMEMODE_BLAST_SOUNDS" // The key block for round blast sounds // ---------- // < Messages > // ---------- zp_messages_objective "1" // Enable objective messages [0-no // 1-yes] zp_messages_counter "1" // Enable counter messages [0-no // 1-yes] zp_messages_blast "1" // Enable blast messages [0-no // 1-yes] zp_messages_damage "0" // Enable damage messages [0-no // 1-yes] zp_messages_donate "1" // Enable donate messages [0-no // 1-yes] zp_messages_class_info "1" // Enable class info messages [0-no // 1-yes] zp_messages_class_choose "1" // Enable class choose messages [0-no // 1-yes] zp_messages_class_dump "0" // Enable class dump messages [0-no // 1-yes] zp_messages_item_info "1" // Enable item info messages [0-no // 1-yes] zp_messages_item_all "1" // Enable item all messages [0-no // 1-yes] zp_messages_weapon_info "1" // Enable weapon info messages [0-no // 1-yes] zp_messages_weapon_all "1" // Enable weapon all messages [0-no // 1-yes] zp_messages_block "Player_Cash_Award_Team_Cash_Award_Player_Point_Award_Match_Will_Start_Chat_SavePlayer" //! List of standart engine messages and notifications for blocking // ---------- // < Additional settings > // ---------- zp_icon_infect "zombie_walking_csgo" // The infection icon name (This icon will be automatically precache) (Custom icons should be in equipment folder. Look here: 'materials/panorama/images/icons/equipment/*.svg') zp_icon_head "1" // Headshot icon on the infection [0-no // 1-yes] zp_blast_time "3.6" // Delay before blast (after round end) zp_pickup_range "125.0" // The distance a player can be to allow pickup weapons zp_pickup_level "1" // Allows to pickup weapons only when player has the required level zp_pickup_online "1" // Allows to pickup weapons only when online amount more or equal to the required limit zp_default_melee "fists" // The default melee weapon which gives to human after dropping the last knife // ---------- mp_roundtime "5" // Time of round mp_round_restart_delay "7.0" // Delay after round end // ---------- mp_teamname_1 "HUMAN" // Name of CT team mp_teamname_2 "ZOMBIE" // Name of TE team // ----------
- Команды
- Админ команды:
PHP:zp_debug - Prints debugging dump info the log file. zp_config_menu - Opens the config reload menu. zp_config_reload - Reloads a config file. Usage: zp_config_reload <file alias> zp_config_reloadall - Reloads all config files. Usage: zp_config_reloadall zp_log_list - List available logging flags and modules with their status values. zp_log_add_module - Add one or more modules to the module filter. Usage: zp_log_add_module <module> [module] ... zp_log_remove_module - Remove one or more modules from the module filter. Usage: zp_log_remove_module <module> [module] ... zp_class_dump - Dumps class data at a specified index. Usage: zp_class_dump <index|name> zp_money_give - Gives the money. Usage: zp_money_give <name> [amount] zp_level_give - Gives the level. Usage: zp_level_give <name> [amount] zp_exp_give - Gives the experience. Usage: zp_exp_give <name> [amount] zp_class_menu - Opens the classes menu. zp_mode_menu - Opens the modes menu.
Серверные команды:
PHP:zp_version - Prints version info about this plugin. zp_rebuy_menu - Changes the rebuy state. zp_main_menu - Opens the main menu. zp_item_menu - Opens the extra items menu. zp_zombie_menu - Opens the zombie classes menu. zp_human_menu - Opens the human classes menu. zp_costume_menu - Opens the costumes menu. zp_pistol_menu - Opens the pistols menu. zp_shotgun_menu - Opens the shotguns menu. zp_rifle_menu - Opens the rifles menu. zp_sniper_menu - Opens the snipers menu. zp_machinegun_menu - Opens the machineguns menu. zp_knife_menu - Opens the knifes menu. zp_donate_menu - Opens the donates menu. zp_money_donate - Donates the money. zp_antistick_prop - Unstucks player from the another prop.
- Установка
- Распакуйте все файлы из (.zip) в папку cs:go на вашем сервере.
Всегда меняйте файлы,если вы ставите новую весрию.
Лучше всего ставить модификацию на чистый сервер
Все папки:
PHP:../addons/sourcemod/configs/.. ../addons/sourcemod/plugins/.. ../addons/sourcemod/translations/.. ../addons/sourcemod/zombieplague/.. ../models/.. ../sounds/.. ../materials/.. ../cfg/..
Откройте server.cfg и поставьте sv_pure 0 чтобы защитить игроков от вылетов.
Запустите сервер!
В хорошем случае вы увидите:
PHP:Zombie Plague Copyright (C) 2015-x Nikita Ushakov (Ireland, Dublin) Version : x.x.x Last edit : xx xxx xxxx xx:xx:xx License : GNU GPL, Version 3 Link+ : https://forums.alliedmods.net/showthread.php?t=290657 Branch : zp-x.x.x